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Vector3D Member List

This is the complete list of members for Vector3D, including all inherited members.

__str__() constVector3D
add(const Vector3D &rhs)Vector3Dinline
add(const Vector2D &rhs)Vector3Dinline
angleWith(const Vector3D &rhs) constVector3Dinline
average(const Vector3D &one, const Vector3D &two)Vector3Dinlinestatic
average(const Vector3D &one, const Vector3D &two, const Vector3D &three)Vector3Dinlinestatic
cosWith(const Vector3D &rhs) constVector3Dinline
cotTheta() constVector3Dinline
cross(const Vector3D &rhs) constVector3Dinline
crossXY(const Vector3D &rhs) constVector3Dinline
crossXY(const Vector2D &rhs) constVector3Dinline
cylindricalR() constVector3Dinline
cylindricalRSquared() constVector3Dinline
distance(const Vector3D &rhs=Vector3D(0.0, 0.0, 0.0)) constVector3Dinline
divide(const double denominator)Vector3Dinline
divided(const double denominator) constVector3Dinline
dot(const Vector3D &rhs) constVector3Dinline
dotXY(const Vector3D &rhs) constVector3Dinline
getLowest()Vector3Dinlinestatic
hasNAN() constVector3Dinline
isNull() constVector3Dinline
lambda() constVector3Dinline
m_xyVector3Dprivate
m_zVector3Dprivate
norm() constVector3Dinline
normalize()Vector3Dinline
normalizeTo(const double toLength)Vector3Dinline
normSquared() constVector3Dinline
operator const B2Vector3D() constVector3D
operator const ROOT::Math::XYZVector() constVector3D
operator const TVector3() constVector3D
operator*(const double factor) constVector3Dinline
operator*=(const double factor)Vector3Dinline
operator+(const Vector3D &rhs) constVector3Dinline
operator+=(const Vector3D &rhs)Vector3Dinline
operator+=(const Vector2D &rhs)Vector3Dinline
operator-() constVector3Dinline
operator-(const Vector3D &rhs) constVector3Dinline
operator-=(const Vector3D &rhs)Vector3Dinline
operator-=(const Vector2D &rhs)Vector3Dinline
operator/(const double denominator) constVector3Dinline
operator/=(const double denominator)Vector3Dinline
operator<(const Vector3D &rhs) constVector3Dinline
operator=(const TVector3 &tVector3)Vector3D
operator=(const B2Vector3D &b2Vector3)Vector3D
operator=(const ROOT::Math::XYZVector &xyzVector3)Vector3D
operator==(const Vector3D &rhs) constVector3Dinline
orthogonalComp(const Vector3D &relativTo) constVector3Dinline
orthogonalVector(const Vector3D &relativTo) constVector3Dinline
parallelComp(const Vector3D &relativTo) constVector3Dinline
parallelVector(const Vector3D &relativTo) constVector3Dinline
passiveMoveBy(const Vector3D &by)Vector3Dinline
passiveMovedBy(const Vector3D &by)Vector3Dinline
phi() constVector3Dinline
reverse()Vector3Dinline
reversed() constVector3Dinline
scale(const double factor)Vector3Dinline
scaled(const double factor) constVector3Dinline
set(const double first, const double second, const double third)Vector3Dinline
setX(const double x)Vector3Dinline
setXY(const Vector2D &xy)Vector3Dinline
setY(const double y)Vector3Dinline
setZ(const double z)Vector3Dinline
sinWith(const Vector3D &rhs) constVector3Dinline
subtract(const Vector3D &rhs)Vector3Dinline
subtract(const Vector2D &rhs)Vector3Dinline
tanLambda() constVector3Dinline
theta() constVector3Dinline
unit() constVector3Dinline
unnormalizedOrthogonalComp(const Vector3D &relativTo) constVector3Dinline
unnormalizedParallelComp(const Vector3D &relativTo) constVector3Dinline
Vector3D()Vector3Dinline
Vector3D(const TVector3 &tVector3)Vector3Dexplicit
Vector3D(const B2Vector3D &b2Vector3)Vector3Dexplicit
Vector3D(const ROOT::Math::XYZVector &xyzVector3)Vector3Dexplicit
Vector3D(double x, double y, double z)Vector3Dinline
Vector3D(const Vector2D &xy)Vector3Dinlineexplicit
Vector3D(const Vector2D &xy, double z)Vector3Dinline
x() constVector3Dinline
xy() constVector3Dinline
y() constVector3Dinline
z() constVector3Dinline