11 #include <geometry/bfieldmap/BFieldComponentConstant.h>
18 if ((maxRadius4BField > 0.0 && maxRadius4BField < point.
Perp()) ||
19 (point.
z() < minZ4BField || point.
z() > maxZ4BField))
return B2Vector3D(0, 0, 0);
24 void BFieldComponentConstant::setMagneticFieldValues(
double x,
double y,
double z,
double rmax,
double zmin,
double zmax)
26 m_magneticField[0] = x;
27 m_magneticField[1] = y;
28 m_magneticField[2] = z;
29 maxRadius4BField = rmax;