11 #include <framework/core/Module.h> 
   16 class G4VPhysicalVolume;
 
   17 class G4LogicalVolume;
 
   51     void event() 
override;
 
   56     void assignName(std::vector<std::string>*, 
unsigned int, 
const G4String&, 
int);
 
   65     void writeLVModelNode(G4LogicalVolume*, 
const std::string&, 
unsigned long long);
 
   68     void writePVModelNode(G4VPhysicalVolume*, 
const std::string&, 
unsigned long long);
 
   83     void writePolyhedron(G4VSolid*, G4Polyhedron*, 
const std::string&, 
unsigned long long);
 
   86     void writeSolidToLV(
const std::string&, 
const std::string&, 
bool, 
unsigned long long, 
unsigned long long, 
unsigned long long);
 
   89     void writeSolidToPV(
const std::string&, 
const std::string&, 
bool, 
unsigned long long, 
unsigned long long, 
unsigned long long);
 
   92     void writeLVToPV(
const std::string&, 
const std::string&, 
unsigned long long, 
unsigned long long);
 
   95     void writePVToParentLV(
const std::string&, 
const std::string&, 
unsigned long long, 
unsigned long long);
 
   98     void writePVToParentPV(
const std::string&, 
const std::string&, 
unsigned long long, 
unsigned long long);
 
  126     std::vector<unsigned long long>* 
m_PVID{
nullptr};
 
  129     std::vector<unsigned long long>* 
m_LVID{
nullptr};
 
  132     std::vector<unsigned long long>* 
m_MatID{
nullptr};
 
std::vector< unsigned int > * m_PVCount
Count of number of instances of each physical volume.
void writePVToParentLV(const std::string &, const std::string &, unsigned long long, unsigned long long)
Write FBX connection for each physical-volume daughter of a parent logical volume.
std::vector< unsigned long long > * m_LVID
Unique identifiers for logical volumes (Model nodes with links to Geometry and Material)
void writeLVToPV(const std::string &, const std::string &, unsigned long long, unsigned long long)
Write FBX connection for the (unique) logical volume of a physical volume.
void addConnections(G4VPhysicalVolume *, int)
Write FBX connections among all of the nodes in the tree (recursive)
FBXWriterModule()
Constructor of the module.
void initialize() override
Initialize at the start of a job.
std::vector< unsigned int > * m_LVReplicas
Count of number of replicas of each logical volume associated with a replicated physical volume.
void event() override
Called for each event: this runs the FBX writer only for the first event.
void addModels(G4VPhysicalVolume *, int)
Process one physical volume for FBX-node writing (recursive)
std::vector< unsigned int > * m_PVReplicas
Count of number of replicas of each replicated physical volume.
std::ofstream m_File
Output file.
void writeSolidToPV(const std::string &, const std::string &, bool, unsigned long long, unsigned long long, unsigned long long)
Write FBX connection for each physical volume's solid and color info (bypass singleton logical volume...
bool m_UsePrototypes
User-specified flag to select whether to write and re-use logical- and physical-volume prototypes onc...
std::vector< unsigned long long > * m_PVID
Unique identifiers for physical volumes (Model nodes with transformation information)
bool m_First
Once-only flag to write FBX only on the first event.
void writePreamble(int, int, int)
Write FBX at the start of the file.
std::vector< bool > * m_Visible
Flag to indicate that the logical volume is visible.
void writePVModelNode(G4VPhysicalVolume *, const std::string &, unsigned long long)
Write FBX definition for each physical volume.
std::vector< bool > * m_LVUnique
Flag to indicate that a logical volume is referenced at most once (eligible for bypass)
void assignName(std::vector< std::string > *, unsigned int, const G4String &, int)
Create unique and legal name for each solid, logical volume, physical volume.
std::vector< unsigned int > * m_SolidCount
Count of number of instances of each solid (typically 1)
void writeLVModelNode(G4LogicalVolume *, const std::string &, unsigned long long)
Write FBX definition for each logical volume.
void countEntities(G4VPhysicalVolume *)
Count the physical volumes, logical volumes, materials and solids (recursive)
std::string m_Filename
User-specified output filename.
std::vector< std::string > * m_PVName
Modified (legal-character and unique) physical-volume name.
std::vector< unsigned int > * m_SolidReplicas
Count of number of replicas of each solid (extras for replicas with modified solids)
std::vector< std::string > * m_SolidName
Modified (legal-character and unique) solid name.
std::vector< unsigned long long > * m_SolidID
Unique identifiers for solids (Geometry nodes)
std::vector< unsigned int > * m_LVCount
Count of number of instances of each logical volume.
std::vector< unsigned long long > * m_MatID
Unique identifiers for logical volumes' color information (Material nodes)
void writeMaterialNode(int, const std::string &)
Write FBX definition for each logical volume's color information.
void writePVToParentPV(const std::string &, const std::string &, unsigned long long, unsigned long long)
Write FBX connection for each physical-volume daughter of a parent physical volume (bypass singleton ...
HepPolyhedron * getBooleanSolidPolyhedron(G4VSolid *)
Create polyhedron for a boolean solid (recursive)
std::vector< std::string > * m_LVName
Modified (legal-character and unique) logical-volume name.
void writeGeometryNode(G4VSolid *, const std::string &, unsigned long long)
Write FBX definition for each solid's polyhedron.
void writePolyhedron(G4VSolid *, G4Polyhedron *, const std::string &, unsigned long long)
Write FBX definition for the solid's polyhedron.
void writeSolidToLV(const std::string &, const std::string &, bool, unsigned long long, unsigned long long, unsigned long long)
Write FBX connection for each logical volume's solid and color info.
Abstract base class for different kinds of events.