11 #include <mdst/dbobjects/CollisionBoostVector.h>
12 #include <mdst/dbobjects/CollisionInvariantMass.h>
13 #include <framework/database/DBObjPtr.h>
14 #include <framework/geometry/B2Vector3.h>
16 #include <Math/Boost.h>
17 #include <Math/LorentzRotation.h>
18 #include <Math/Vector4D.h>
68 ROOT::Math::LorentzRotation rotation(ROOT::Math::Boost(-1.*
getBoostVector()));
86 static ROOT::Math::PxPyPzMVector
labToCms(
const ROOT::Math::PxPyPzMVector& vec);
93 static ROOT::Math::PxPyPzMVector
cmsToLab(
const ROOT::Math::PxPyPzMVector& vec);
100 static ROOT::Math::PxPyPzEVector
labToCms(
const ROOT::Math::PxPyPzEVector& vec);
107 static ROOT::Math::PxPyPzEVector
cmsToLab(
const ROOT::Math::PxPyPzEVector& vec);
Class for accessing objects in the database.
Abstract base class for different kinds of events.