11 #include <mdst/dbobjects/CollisionBoostVector.h> 
   12 #include <mdst/dbobjects/CollisionInvariantMass.h> 
   13 #include <framework/database/DBObjPtr.h> 
   14 #include <framework/geometry/B2Vector3.h> 
   16 #include <Math/Boost.h> 
   17 #include <Math/LorentzRotation.h> 
   18 #include <Math/Vector4D.h> 
   68       ROOT::Math::LorentzRotation rotation(ROOT::Math::Boost(-1.*
getBoostVector()));
 
   86     static ROOT::Math::PxPyPzMVector 
labToCms(
const ROOT::Math::PxPyPzMVector& vec);
 
   93     static ROOT::Math::PxPyPzMVector 
cmsToLab(
const ROOT::Math::PxPyPzMVector& vec);
 
  100     static ROOT::Math::PxPyPzEVector 
labToCms(
const ROOT::Math::PxPyPzEVector& vec);
 
  107     static ROOT::Math::PxPyPzEVector 
cmsToLab(
const ROOT::Math::PxPyPzEVector& vec);
 
Class for accessing objects in the database.
Abstract base class for different kinds of events.