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EveTower.h
1
#pragma once
2
3
#include <TEveElement.h>
4
5
class
TEveCaloData;
6
7
namespace
Belle2
{
13
class
EveTower
:
public
TEveElement,
public
TObject {
14
public
:
16
EveTower
(TEveCaloData* calodata,
int
towerID): TEveElement(), TObject(),
m_caloData
(calodata),
m_id
(towerID) { }
17
19
int
getID
()
const
{
return
m_id
; }
20
22
virtual
void
SelectElement
(Bool_t state);
23
24
private
:
25
TEveCaloData*
m_caloData
;
26
int
m_id
;
28
ClassDef
(
EveTower
, 0);
30
};
32
}
Belle2::EveTower::m_id
int m_id
id of tower.
Definition:
EveTower.h:26
Belle2::EveTower::ClassDef
ClassDef(EveTower, 0)
handles selection of individual ECLClusters (getting them out of TEve is hard).
Belle2
Abstract base class for different kinds of events.
Definition:
MillepedeAlgorithm.h:19
Belle2::EveTower::EveTower
EveTower(TEveCaloData *calodata, int towerID)
Construct from given ECLCluster representation.
Definition:
EveTower.h:16
Belle2::EveTower::m_caloData
TEveCaloData * m_caloData
Calo data object containing the tower.
Definition:
EveTower.h:25
Belle2::EveTower::getID
int getID() const
returns tower ID.
Definition:
EveTower.h:19
Belle2::EveTower::SelectElement
virtual void SelectElement(Bool_t state)
Overrides TEveElement::SelectElement(), performs magic to select a single cluster.
Definition:
EveTower.cc:10
Belle2::EveTower
handles selection of individual ECLClusters (getting them out of TEve is hard).
Definition:
EveTower.h:13
display
include
EveTower.h
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