11#include <tracking/trackFindingVXD/filterMap/filterFramework/SelectionVariable.h>
12#include <framework/geometry/B2Vector3.h>
16#define ANGLE3DFULL_NAME Angle3DFull
29 template <
typename Po
intType >
38 static double value(
const PointType&
outerHit,
const PointType& centerHit,
const PointType& innerHit)
42 B2Vector3D innerVector(centerHit.X() - innerHit.X(), centerHit.Y() - innerHit.Y(), centerHit.Z() - innerHit.Z());
44 double result = acos(outerVector.
Dot(innerVector) / (outerVector.
Mag() * innerVector.
Mag()));
45 result = (result * (180. / M_PI));
46 return (std::isnan(result) || std::isinf(result)) ? double(0) : result;
calculates the angle between the hits/vectors (3D), returning unit: angle in degrees.
PUT_NAME_FUNCTION(ANGLE3DFULL_NAME)
is replaced by "static const std:string name(void)" frunction which returns name of the Class
static double value(const PointType &outerHit, const PointType ¢erHit, const PointType &innerHit)
calculates the angle between the hits/vectors (3D), returning unit: angle in degrees
DataType Mag() const
The magnitude (rho in spherical coordinate system).
DataType Dot(const B2Vector3< DataType > &p) const
Scalar product.
B2Vector3< double > B2Vector3D
typedef for common usage with double
B2Vector3D outerHit(0, 0, 0)
testing out of range behavior
Abstract base class for different kinds of events.