Belle II Software development
Distance3DSquared.h
1/**************************************************************************
2 * basf2 (Belle II Analysis Software Framework) *
3 * Author: The Belle II Collaboration *
4 * *
5 * See git log for contributors and copyright holders. *
6 * This file is licensed under LGPL-3.0, see LICENSE.md. *
7 **************************************************************************/
8
9#pragma once
10
11#include <tracking/trackFindingVXD/filterMap/filterFramework/SelectionVariable.h>
12#include <math.h>
13
14//use this class name only
15#define DISTANCE3DSQUARED_NAME Distance3DSquared
16
17namespace Belle2 {
22
24 template <typename PointType>
25 class DISTANCE3DSQUARED_NAME : public SelectionVariable< PointType, 2, double > {
26 public:
29
30
31
33 static double value(const PointType& outerHit, const PointType& innerHit)
34 {
35
36 return
37 std::pow(outerHit.X() - innerHit.X(), 2) +
38 std::pow(outerHit.Y() - innerHit.Y(), 2) +
39 std::pow(outerHit.Z() - innerHit.Z(), 2) ;
40 }
41 };
42
44}
This is the specialization for SpacePoints with returning floats, where value calculates the squared ...
static double value(const PointType &outerHit, const PointType &innerHit)
calculates the squared distance between the hits (3D), returning unit: cm^2 for speed optimization
PUT_NAME_FUNCTION(DISTANCE3DSQUARED_NAME)
is replaced by "static const std:string name(void)" frunction which returns name of the Class
B2Vector3D outerHit(0, 0, 0)
testing out of range behavior
Abstract base class for different kinds of events.