10#include <TEveElement.h>
20 class EveTower :
public TEveElement,
public TObject {
handles selection of individual ECLClusters (getting them out of TEve is hard).
virtual void SelectElement(Bool_t state)
Overrides TEveElement::SelectElement(), performs magic to select a single cluster.
ClassDef(EveTower, 0)
handles selection of individual ECLClusters (getting them out of TEve is hard).
EveTower(TEveCaloData *calodata, int towerID)
Construct from given ECLCluster representation.
int getID() const
returns tower ID.
TEveCaloData * m_caloData
Calo data object containing the tower.
Abstract base class for different kinds of events.