9#include <framework/logging/LogConnectionJSON.h>
10#include <framework/logging/LogMessage.h>
LogConnectionConsole m_console
LogConnection to the console we use to dispatch the json objects.
bool m_complete
If true ignore the log message format settings and output everything.
bool isConnected() override
Returns true if the connection to the text file could be established.
LogConnectionJSON(bool complete=false)
The constructor.
bool sendMessage(const LogMessage &message) override
Sends a log message.
Abstract base class for different kinds of events.