12#include <klm/eklm/geometry/GeometryData.h>
13#include <klm/dataobjects/KLMDigit.h>
16#include <CLHEP/Geometry/Transform3D.h>
82 const HepGeom::Transform3D*
91 const HepGeom::Transform3D*
101 const HepGeom::Transform3D*
111 const HepGeom::Transform3D*
122 const HepGeom::Transform3D*
148 const HepGeom::Transform3D*
161 const HepGeom::Transform3D*
181 double* d1,
double* d2,
double* sd,
182 bool segments =
true)
const;
201 int* strip1,
int* strip2)
const;
KLM digit (class representing a digitized hit in RPCs or scintillators).
Abstract base class for different kinds of events.