ActiveSector() | ActiveSector< StaticSectorType, HitType > | inline |
ActiveSector(const StaticSectorType *staticSector) | ActiveSector< StaticSectorType, HitType > | inlineexplicit |
addHit(HitType *newHit) | ActiveSector< StaticSectorType, HitType > | inline |
addHits(const std::vector< HitType * > &newHits) | ActiveSector< StaticSectorType, HitType > | inline |
getAttachedStaticSector() const | ActiveSector< StaticSectorType, HitType > | inline |
getFullSecID() const | ActiveSector< StaticSectorType, HitType > | inline |
getHits() const | ActiveSector< StaticSectorType, HitType > | inline |
getID() const | ActiveSector< StaticSectorType, HitType > | inline |
getInner2spSecIDs() const | ActiveSector< StaticSectorType, HitType > | inline |
getInner3spSecIDs() const | ActiveSector< StaticSectorType, HitType > | inline |
getInner4spSecIDs() const | ActiveSector< StaticSectorType, HitType > | inline |
getName() const | ActiveSector< StaticSectorType, HitType > | inline |
m_hits | ActiveSector< StaticSectorType, HitType > | protected |
m_identifier | ActiveSector< StaticSectorType, HitType > | protected |
m_staticSector | ActiveSector< StaticSectorType, HitType > | protected |
operator<(const ActiveSector &b) const | ActiveSector< StaticSectorType, HitType > | inline |
operator==(const ActiveSector &b) const | ActiveSector< StaticSectorType, HitType > | inline |
operator>(const ActiveSector &b) const | ActiveSector< StaticSectorType, HitType > | inline |