Belle II Software
release-08-01-10
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Hough Tree for finding StereoHits with using CDCRecoHit3D as the item type. More...
#include <HyperHough.h>
Public Types | |
using | DecisionAlgorithm = AHitDecisionAlgorithm |
typedef of the templated AHitDecisionAlgorithm; used to reach methods defined in the algorithm e.g. debugLine, centerX, centerY etc. | |
using | BoxDivision = SectoredLinearDivision< HoughBox, divisions... > |
Type of the box division strategy. | |
using | HoughTree = WeightedFastHoughTree< AItemPtr, HoughBox, BoxDivision > |
Type of the fast hough tree structure. | |
template<size_t I> | |
using | Type = typename HoughBox::template Type< I > |
Type of the coordinate I. | |
template<class T > | |
using | HasType = typename HoughBox::template HasType< T > |
Predicate that the given type is indeed a coordinate of the hough space. | |
template<class T > | |
using | TypeIndex = typename HoughBox::template TypeIndex< T > |
Function to get the coordinate index from its type. | |
using | Node = typename HoughTree::Node |
Type of the nodes used in the tree for the search. | |
Public Member Functions | |
HyperHough () | |
Constructor using the given maximal level setting the maximal values. | |
void | initialize () |
Initialize the tree with the given values. | |
std::vector< std::pair< HoughBox, std::vector< AHitPointerType > > > | findSingleBest (const Weight &minWeight) |
Find only the leaf with the highest weight (~= number of items) | |
void | writeDebugInfoToFile (const std::string &filename) |
Write debug information into a ROOT file; not implemented. | |
void | drawDebugPlot (const std::vector< CDCRecoHit3D > &allHits, const std::vector< CDCRecoHit3D > &foundHits, const typename AInBoxAlgorithm::HoughBox &node) |
Draws found hits and node boundaries FIXME this is a copy-paste from DebugableSimpleBoxDivisionHoughTree It should be possible to unify it with this tree, but not sure of does worth it. | |
float | getMaximumX () const |
Return the maximum value in x direction. | |
float | getMaximumY () const |
Return the maximum value in y direction. | |
float | getMaximumZ () const |
Return the maximum value in Z direction. | |
Width< 0 > | getOverlapX () const |
Return the overlap in x direction. | |
Width< 1 > | getOverlapY () const |
Return the overlap in y direction. | |
Width< 2 > | getOverlapZ () const |
Return the overlap in y direction. | |
size_t | getDivision (size_t i) const |
Getter the number of divisions at each level for coordinate index I. | |
template<size_t I> | |
void | constructArray (double lowerBound, double upperBound, Width< I > nBinOverlap=0, Width< I > nBinWidth=0) |
Construct the discrete value array at coordinate index I. More... | |
template<size_t I> | |
void | assignArray (Array< I > array, Width< I > overlap=0) |
Provide an externally constructed array by coordinate index. | |
template<class T > | |
std::enable_if_t< HasType< T >::value, void > | assignArray (Array< TypeIndex< T >::value > array, Width< TypeIndex< T >::value > overlap=0) |
Provide an externally constructed array by coordinate type. | |
template<class AItemPtrs > | |
void | seed (const AItemPtrs &items) |
Prepare the leave finding by filling the top node with given hits. | |
void | fell () |
Terminates the processing by striping all hit information from the tree. | |
void | raze () |
Release all memory that the tree aquired during the runs. | |
HoughTree * | getTree () const |
Getter for the tree used in the search in the hough plane. | |
int | getMaxLevel () const |
Getter for the currently set maximal level. | |
void | setMaxLevel (int maxLevel) |
Setter maximal level of the hough tree. | |
int | getSectorLevelSkip () const |
Getter for number of levels to skip in first level to form a finer sectored hough space. | |
void | setSectorLevelSkip (int sectorLevelSkip) |
Setter for number of levels to skip in first level to form a finer sectored hough space. | |
template<size_t I> | |
const Array< I > & | getArray () const |
Getter for the array of discrete value for coordinate I. | |
Private Types | |
using | Super = SimpleBoxDivisionHoughTree3D< AHitPointerType, AHitDecisionAlgorithm, qDivisions, pDivisions, muDivisions > |
Super type. | |
using | HoughBox = typename AInBoxAlgorithm::HoughBox |
The HoughBox we use. | |
using | Width = typename HoughBox::template Width< I > |
Type of the width in coordinate I. | |
template<size_t I> | |
using | Array = typename Type< I >::Array |
Type of the discrete value array to coordinate index I. | |
using | Arrays = TupleGenerateN< Array, sizeof...(divisions)> |
Tuple type of the discrete value arrays. | |
Private Member Functions | |
template<size_t... Is> | |
HoughBox | constructHoughPlaneImpl (const std::index_sequence< Is... > &is) |
Construct the box of the top node of the tree. Implementation unroling the indices. | |
HoughBox | constructHoughPlane () |
Construct the box of the top node of the tree. | |
Private Attributes | |
float | m_maximumX |
The maximum value in X direction. | |
float | m_maximumY |
The maximum value in y direction. | |
float | m_maximumZ |
The maximum value in z direction. | |
Width< 0 > | m_overlapX |
The overlap in X direction. | |
Width< 1 > | m_overlapY |
The overlap in Y direction. | |
Width< 2 > | m_overlapZ |
The overlap in Y direction. | |
int | m_maxLevel |
Number of the maximum tree level. | |
int | m_sectorLevelSkip |
Number of levels to skip in first level to form a finer sectored hough space. | |
const std::array< size_t, sizeof ...(divisions)> | m_divisions = {{divisions ...}} |
Array of the number of divisions at each level. | |
HoughBox::Delta | m_overlaps |
An tuple of division overlaps in each coordinate. | |
Arrays | m_arrays |
A tuple of value arrays providing the memory for the discrete bin bounds. | |
std::unique_ptr< HoughTree > | m_houghTree = nullptr |
Dynamic hough tree structure traversed in the leaf search. | |
Hough Tree for finding StereoHits with using CDCRecoHit3D as the item type.
This implementation uses the HitInHyperBox decision algorithm with 2 divisions for each step. This class is only an alias. The real algorithm can be found in SimpleBoxDivisionHoughTree3D.
Definition at line 28 of file HyperHough.h.
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inlineinherited |
Construct the discrete value array at coordinate index I.
This function is only applicable for discrete axes. For continuous axes assignArray should be call with an array containing only the lower and upper bound of the axes range and an optional overlap.
lowerBound | Lower bound of the value range |
upperBound | Upper bound of the value range |
nBinOverlap | Overlap of neighboring bins. Default is no overlap. Usuallly this is counted in number of discrete values |
nBinWidth | Width of the bins at lowest level. Default is width of 1. Usually this is counted in numbers of discrete values |
Definition at line 104 of file BoxDivisionHoughTree.h.