Belle II Software  release-08-01-10
QuadTreeProcessor< AX, AY, AData > Class Template Referenceabstract

This abstract class serves as a base class for all implementations of track processors. More...

#include <QuadTreeProcessor.h>

Collaboration diagram for QuadTreeProcessor< AX, AY, AData >:

Public Types

using Item = QuadTreeItem< AData >
 The QuadTree will only see items of this type.
 
using QuadTree = QuadTreeNode< AX, AY, Item >
 The used QuadTree.
 
using XSpan = typename QuadTree::XSpan
 This pair describes the span in X for a node.
 
using YSpan = typename QuadTree::YSpan
 This pair describes the span in Y for a node.
 
using XYSpans = std::pair< XSpan, YSpan >
 This pair of spans describes the span of a node.
 
using QuadTreeChildren = typename QuadTree::Children
 Alias for the QuadTree Children.
 
using CandidateReceiver = std::function< void(const std::vector< AData * > &, QuadTree *)>
 This lambda function can be used for postprocessing.
 

Public Member Functions

 QuadTreeProcessor (int lastLevel, int seedLevel, const XYSpans &xySpans, bool debugOutput=false)
 Constructor is very simple. More...
 
virtual ~QuadTreeProcessor ()
 Destructor deletes the quad tree.
 
void clear ()
 Delete all the QuadTreeItems in the tree and clear the tree.
 
void seed (const std::vector< AData * > &datas)
 Fill in the items in the given vector. More...
 
std::vector< AData * > getAssignedItems ()
 Get items that have been assigned to the seed level The returned elements are unique even if items are assigned multiple times.
 
void fill (const CandidateReceiver &candidateReceiver, int nHitsThreshold)
 Start filling the already created tree. More...
 
void fill (const CandidateReceiver &candidateReceiver, int nHitsThreshold, float yLimit)
 Fill vector of QuadTree instances with hits. More...
 
virtual void afterFillDebugHook (QuadTreeChildren &children)
 Override that function if you want to receive debug output whenever the children of a node are filled the first time Maybe you want to make some nice plots or statistics.
 
const std::map< std::pair< AX, AY >, std::vector< Item * > > & getDebugInformation () const
 Return the debug information if collected.
 

Protected Member Functions

virtual XYSpans createChild (QuadTree *node, int iX, int iY) const
 Implement that function if you want to provide a new processor. More...
 
virtual bool isInNode (QuadTree *node, AData *item) const =0
 Implement that function if you want to provide a new processor. More...
 
virtual bool isLeaf (QuadTree *node) const
 Function which checks if given node is leaf Implemented as virtual to keep possibility of changing lastLevel values depending on region is phase-space (i.e. More...
 
int getLastLevel () const
 Return the parameter last level.
 

Protected Attributes

std::unique_ptr< QuadTreem_quadTree
 The quad tree we work with.
 
std::deque< Itemm_items
 Storage space for the items that are referenced by the quad tree nodes.
 
std::vector< QuadTree * > m_seededTrees
 Vector of QuadTrees QuadTree instances (which are filled in the vector) cover the whole Legendre phase-space; each instance is processes independently.
 

Private Member Functions

void fillGivenTree (QuadTree *node, const CandidateReceiver &candidateReceiver, int nItemsThreshold, AY yLimit)
 Internal function to do the real quad tree search: fill the nodes, check which of the n*m bins we need to process further and go one level deeper.
 
void createChildren (QuadTree *node, QuadTreeChildren &m_children) const
 Creates the sub node of a given node. More...
 
void fillChildren (QuadTree *node, const std::vector< Item * > &items)
 This function is called by fillGivenTree and fills the items into the corresponding children. More...
 
void callResultFunction (QuadTree *node, const CandidateReceiver &candidateReceiver) const
 When a node is accepted as a result, we extract a vector with the items (back transformed to AData*) and pass it together with the result node to the candidate receiver function.
 

Private Attributes

int m_lastLevel
 The last level to be filled.
 
int m_seedLevel
 The first level to be filled, effectively skip forward to this higher granularity level.
 
bool m_debugOutput
 A flag to control the creation of the debug output.
 
std::map< std::pair< AX, AY >, std::vector< Item * > > m_debugOutputMap
 The calculated debug map.
 

Detailed Description

template<typename AX, typename AY, class AData>
class Belle2::TrackFindingCDC::QuadTreeProcessor< AX, AY, AData >

This abstract class serves as a base class for all implementations of track processors.

It provides some functions to create, fill, clear and postprocess a quad tree. If you want to use your own class as a quad tree item, you have to overload this processor. You have provide only the two functions isInNode and createChild.

Definition at line 37 of file QuadTreeProcessor.h.

Constructor & Destructor Documentation

◆ QuadTreeProcessor()

QuadTreeProcessor ( int  lastLevel,
int  seedLevel,
const XYSpans xySpans,
bool  debugOutput = false 
)
inline

Constructor is very simple.

The QuadTree has to be constructed elsewhere.

Parameters
lastLeveldescribing the last search level for the quad tree creation
seedLevelfirst level to be filled, effectively skip forward to this higher granularity level
xySpanspair of spans describing the span of a node
debugOutputenable debug output

Definition at line 69 of file QuadTreeProcessor.h.

Member Function Documentation

◆ createChild()

virtual XYSpans createChild ( QuadTree node,
int  iX,
int  iY 
) const
inlineprotectedvirtual

Implement that function if you want to provide a new processor.

It decides which node-spans the n * m children of the node should have. It is called when creating the nodes. The two indices iX and iY tell you where the new node will be created (as node.children[iX][iY]). You can check some information on the level or the x- or y-values by using the methods implemented for node.

Returns
a XYSpan pair of a x- and a y-span that the new child should have. If you don nt want to provide custom spans, just return XYSpans(XSpan(node->getXBinBound(iX), node->getXBinBound(iX + 1)), YSpan(node->getYBinBound(iY), node->getYBinBound(iY + 1)));

Definition at line 311 of file QuadTreeProcessor.h.

◆ createChildren()

void createChildren ( QuadTree node,
QuadTreeChildren m_children 
) const
inlineprivate

Creates the sub node of a given node.

This function is called by fillGivenTree. To calculate the spans of the children nodes the user-defined function createChiildWithParent is used.

Definition at line 249 of file QuadTreeProcessor.h.

◆ fill() [1/2]

void fill ( const CandidateReceiver candidateReceiver,
int  nHitsThreshold 
)
inline

Start filling the already created tree.

Parameters
candidateReceiverthe lambda function to call after a node was selected
nHitsThresholdthe threshold on the number of items

Definition at line 168 of file QuadTreeProcessor.h.

◆ fill() [2/2]

void fill ( const CandidateReceiver candidateReceiver,
int  nHitsThreshold,
float  yLimit 
)
inline

Fill vector of QuadTree instances with hits.

Parameters
candidateReceiverthe lambda function to call after a node was selected
nHitsThresholdthe threshold on the number of items
yLimitthe threshold in the rho (curvature) variable

Definition at line 179 of file QuadTreeProcessor.h.

◆ fillChildren()

void fillChildren ( QuadTree node,
const std::vector< Item * > &  items 
)
inlineprivate

This function is called by fillGivenTree and fills the items into the corresponding children.

For this the user-defined method isInNode is called.

Definition at line 265 of file QuadTreeProcessor.h.

◆ isInNode()

virtual bool isInNode ( QuadTree node,
AData *  item 
) const
protectedpure virtual

Implement that function if you want to provide a new processor.

It is called when filling the quad tree after creation. For every item in a node and every child node this function gets called and should decide, if the item should go into this child node or not.

Parameters
nodechild node
itemitem to be filled into the child node or not
Returns
true if this item belongs into this node.

◆ isLeaf()

virtual bool isLeaf ( QuadTree node) const
inlineprotectedvirtual

Function which checks if given node is leaf Implemented as virtual to keep possibility of changing lastLevel values depending on region is phase-space (i.e.

setting lastLevel as a function of Y-variable)

Definition at line 334 of file QuadTreeProcessor.h.

◆ seed()

void seed ( const std::vector< AData * > &  datas)
inline

Fill in the items in the given vector.

They are transformed to QuadTreeItems internally.

Definition at line 103 of file QuadTreeProcessor.h.


The documentation for this class was generated from the following file: