quadrilateral shape struct
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virtual map< int, G4ThreeVector > | make_verticies (double wrapthick) const =0 |
| create map of vertices
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G4VSolid * | get_tesselatedsolid (const string &prefix, double wrapthick, G4Translate3D &shift UNUSED) const override |
| get tesselated solid
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G4VSolid * | get_extrudedsolid (const string &prefix, double wrapthick, G4Translate3D &shift UNUSED) const override |
| get extruded solid
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G4VSolid * | get_trapezoid (const string &prefix, double wrapthick, G4Translate3D &shift) const override |
| get trapezoid
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G4VSolid * | get_bellecrystal (const string &prefix, double wrapthick, G4Translate3D &shift UNUSED) const override |
| get Belle crystal
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G4VSolid * | get_solid (const std::string &prefix, double wrapthick, G4Translate3D &shift) const |
| get solid
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virtual G4VSolid * | get_tesselatedsolid (const std::string &prefix, double wrapthick, G4Translate3D &shift) const =0 |
| get tesselated solid
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virtual G4VSolid * | get_extrudedsolid (const std::string &prefix, double wrapthick, G4Translate3D &shift) const =0 |
| get extruded solid
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virtual G4VSolid * | get_bellecrystal (const std::string &prefix, double wrapthick, G4Translate3D &shift) const =0 |
| get Belle crystal
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virtual bool | istrap () const =0 |
| is trapped
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quadrilateral shape struct
Definition at line 114 of file shapes.cc.
The documentation for this struct was generated from the following file: