15#include "tracking/spacePointCreation/SpacePoint.h"
ActivatedSector is carrying the dynamic part of a Sector.
void addSpacePoint(const SpacePoint *aPoint)
stores a spacePoint
ActivatedSector(Sector *mySector)
constructor
unsigned int size()
returns number of spacePoint inhabiting this ActivatedSector
Sector * m_myStaticSector
The sector is created once per run and carries all the stuff which does not change for each event.
ActivatedSector * getMyPointer()
returns a pointer to this ActivatedSector
std::vector< const SpacePoint * > m_mySpacePoints
This vector carries a pointer to each spacePoint which inhabit this sector.
ClassDef(RelationsInterface, 0)
defines interface for accessing relations of objects in StoreArray.
Sector is a central part of storing information for VXD trackFinders.
SpacePoint typically is build from 1 PXDCluster or 1-2 SVDClusters.
Abstract base class for different kinds of events.