Belle II Software development
Sector Class Reference

Sector is a central part of storing information for VXD trackFinders. More...

#include <Sector.h>

Inheritance diagram for Sector:
RelationsInterface< BASE > ActivatedSector

Public Member Functions

 Sector ()
 constructor
 
 Sector (unsigned int secID)
 useful constructor for cases where sectors are treated by fullSecID (parameter 1)
 
 Sector (unsigned int secID, float distance2origin, bool sortByDistance=true)
 useful constructor both cases of sector sorting: sectors treated by fullSecID (parameter 1) and distance2origin (parameter 2) if you use this constructor, sorting by distance is activated automatically but can be set by parameter 3
 
 Sector (const Sector &)=default
 Generate the default copy constructor.
 
Sectoroperator= (const Sector &aSector)
 overloaded assignment operator
 
bool operator< (const Sector &b) const
 overloaded '<'-operator for sorting algorithms - sorts by distance2origin or fullSecID depending on setting
 
bool operator== (const Sector &b) const
 overloaded '=='-operator for sorting algorithms - sorts by distance2origin or fullSecID depending on setting
 
bool operator> (const Sector &b) const
 overloaded '>'-operator for sorting algorithms - sorts by distance2origin or fullSecID depending on setting
 
void segmentMaker ()
 called each event - takes all spacePoints from the activated Sector and its friend Sectors to produce segments
 
virtual void clear ()
 removes link to activated sector.
 
ActivatedSectorgetMyActiveSector () const
 getter - returns a pointer to the currently connected activatedSector
 
void setDistance (float distance)
 setter - set distance of sector to origin defined by sectorMap
 
float getDistance () const
 getter - get distance of sector to origin defined by sectorMap
 
unsigned getSecID () const
 getter - getSecID returns the ID of the sector (for definition of secID, see m_sectorID).
 
std::string printSector ()
 printing member, delivers string of interesting features of current sector
 
bool useDistance4sort () const
 if true, usingDistance for sector sorting is activated, if false, the sectorID is used
 
void setDistance4sort (bool sortByDistance)
 if you pass a true here, the sorting will be set to using the distance to origind instead of the sectorID.
 
void addRelationTo (const RelationsInterface< BASE > *object, float weight=1.0, const std::string &namedRelation="") const
 Add a relation from this object to another object (with caching).
 
void addRelationTo (const TObject *object, float weight=1.0, const std::string &namedRelation="") const
 Add a relation from this object to another object (no caching, can be quite slow).
 
void copyRelations (const RelationsInterface< BASE > *sourceObj)
 Copies all relations of sourceObj (pointing from or to sourceObj) to this object (including weights).
 
template<class TO >
RelationVector< TO > getRelationsTo (const std::string &name="", const std::string &namedRelation="") const
 Get the relations that point from this object to another store array.
 
template<class FROM >
RelationVector< FROM > getRelationsFrom (const std::string &name="", const std::string &namedRelation="") const
 Get the relations that point from another store array to this object.
 
template<class T >
RelationVector< T > getRelationsWith (const std::string &name="", const std::string &namedRelation="") const
 Get the relations between this object and another store array.
 
template<class TO >
TO * getRelatedTo (const std::string &name="", const std::string &namedRelation="") const
 Get the object to which this object has a relation.
 
template<class FROM >
FROM * getRelatedFrom (const std::string &name="", const std::string &namedRelation="") const
 Get the object from which this object has a relation.
 
template<class T >
T * getRelated (const std::string &name="", const std::string &namedRelation="") const
 Get the object to or from which this object has a relation.
 
template<class TO >
std::pair< TO *, float > getRelatedToWithWeight (const std::string &name="", const std::string &namedRelation="") const
 Get first related object & weight of relation pointing to an array.
 
template<class FROM >
std::pair< FROM *, float > getRelatedFromWithWeight (const std::string &name="", const std::string &namedRelation="") const
 Get first related object & weight of relation pointing from an array.
 
template<class T >
std::pair< T *, float > getRelatedWithWeight (const std::string &name="", const std::string &namedRelation="") const
 Get first related object & weight of relation pointing from/to an array.
 
virtual std::string getName () const
 Return a short name that describes this object, e.g.
 
virtual std::string getInfoHTML () const
 Return a short summary of this object's contents in HTML format.
 
std::string getInfo () const
 Return a short summary of this object's contents in raw text format.
 
std::string getArrayName () const
 Get name of array this object is stored in, or "" if not found.
 
int getArrayIndex () const
 Returns this object's array index (in StoreArray), or -1 if not found.
 

Protected Member Functions

TClonesArray * getArrayPointer () const
 Returns the pointer to the raw DataStore array holding this object (protected since these arrays are easy to misuse).
 

Protected Attributes

ActivatedSectorm_myActiveSector
 The activated sector is created each event where this sector inhabits a spacePoint.
 
std::vector< SectorFriendship * > m_myFriends
 This vector carries a pointer to each SectorFriendship for faster access during events.
 
unsigned int m_sectorID
 secID allows identification of sector.
 
float m_distance2Origin
 carries info about the distance of the sector-center to the origin.
 
bool m_useDistance4sort
 if activated, sectors are sorted by distance to origin, if false, they are sorted by layerID.
 

Private Member Functions

 ClassDef (RelationsInterface, 0)
 defines interface for accessing relations of objects in StoreArray.
 

Private Attributes

DataStore::StoreEntrym_cacheDataStoreEntry
 Cache of the data store entry to which this object belongs.
 
int m_cacheArrayIndex
 Cache of the index in the TClonesArray to which this object belongs.
 

Detailed Description

Sector is a central part of storing information for VXD trackFinders.

  • is created by the ExportSectorMapModule, where relations between Sectors are set
  • is linked (1:1) to an ActivatedSector
  • carries SectorFriendships which link sectors and store Filters
  • and the SegmentMaker which takes a related ActivatedSector (socalled FriendSector) to create segments

Definition at line 43 of file Sector.h.

Constructor & Destructor Documentation

◆ Sector() [1/3]

Sector ( )
inline

constructor

Definition at line 48 of file Sector.h.

48 :
49 m_myActiveSector(nullptr),
50 m_sectorID(0),
53 {}
bool m_useDistance4sort
if activated, sectors are sorted by distance to origin, if false, they are sorted by layerID.
Definition: Sector.h:185
unsigned int m_sectorID
secID allows identification of sector.
Definition: Sector.h:172
ActivatedSector * m_myActiveSector
The activated sector is created each event where this sector inhabits a spacePoint.
Definition: Sector.h:157
float m_distance2Origin
carries info about the distance of the sector-center to the origin.
Definition: Sector.h:181

◆ Sector() [2/3]

Sector ( unsigned int  secID)
inlineexplicit

useful constructor for cases where sectors are treated by fullSecID (parameter 1)

Definition at line 57 of file Sector.h.

57 :
58 m_myActiveSector(nullptr),
59 m_sectorID(secID),
62 {}

◆ Sector() [3/3]

Sector ( unsigned int  secID,
float  distance2origin,
bool  sortByDistance = true 
)
inline

useful constructor both cases of sector sorting: sectors treated by fullSecID (parameter 1) and distance2origin (parameter 2) if you use this constructor, sorting by distance is activated automatically but can be set by parameter 3

Definition at line 69 of file Sector.h.

69 :
70 m_myActiveSector(nullptr),
71 m_sectorID(secID),
72 m_distance2Origin(distance2origin),
73 m_useDistance4sort(sortByDistance)
74 {}

Member Function Documentation

◆ addRelationTo() [1/2]

void addRelationTo ( const RelationsInterface< BASE > *  object,
float  weight = 1.0,
const std::string &  namedRelation = "" 
) const
inlineinherited

Add a relation from this object to another object (with caching).

Parameters
objectThe object to which the relation should point.
weightThe weight of the relation.
namedRelationAdditional name for the relation, or "" for the default naming

Definition at line 142 of file RelationsObject.h.

143 {
144 if (object)
146 object, object->m_cacheDataStoreEntry, object->m_cacheArrayIndex, weight, namedRelation);
147 }
void addRelation(const TObject *fromObject, StoreEntry *&fromEntry, int &fromIndex, const TObject *toObject, StoreEntry *&toEntry, int &toIndex, float weight, const std::string &namedRelation)
Add a relation from an object in a store array to another object in a store array.
Definition: DataStore.cc:492
static DataStore & Instance()
Instance of singleton Store.
Definition: DataStore.cc:54
DataStore::StoreEntry * m_cacheDataStoreEntry
Cache of the data store entry to which this object belongs.
int m_cacheArrayIndex
Cache of the index in the TClonesArray to which this object belongs.

◆ addRelationTo() [2/2]

void addRelationTo ( const TObject *  object,
float  weight = 1.0,
const std::string &  namedRelation = "" 
) const
inlineinherited

Add a relation from this object to another object (no caching, can be quite slow).

Parameters
objectThe object to which the relation should point.
weightThe weight of the relation.
namedRelationAdditional name for the relation, or "" for the default naming

Definition at line 155 of file RelationsObject.h.

156 {
157 StoreEntry* toEntry = nullptr;
158 int toIndex = -1;
159 DataStore::Instance().addRelation(this, m_cacheDataStoreEntry, m_cacheArrayIndex, object, toEntry, toIndex, weight, namedRelation);
160 }

◆ clear()

virtual void clear ( )
inlinevirtual

removes link to activated sector.

should be called at the end of each run. TODO: shall this activate the destructor of the activated sector too?

Definition at line 122 of file Sector.h.

122{ m_myActiveSector = nullptr; }

◆ copyRelations()

void copyRelations ( const RelationsInterface< BASE > *  sourceObj)
inlineinherited

Copies all relations of sourceObj (pointing from or to sourceObj) to this object (including weights).

Useful if you want to make a complete copy of a StoreArray object to make modifications to it, but retain all information on linked objects.

Note: this only works if sourceObj inherits from the same base (e.g. RelationsObject), and only for related objects that also inherit from the same base.

Definition at line 170 of file RelationsObject.h.

171 {
172 if (!sourceObj)
173 return;
174 auto fromRels = sourceObj->getRelationsFrom<RelationsInterface<BASE>>("ALL");
175 for (unsigned int iRel = 0; iRel < fromRels.size(); iRel++) {
176 fromRels.object(iRel)->addRelationTo(this, fromRels.weight(iRel));
177 }
178
179 auto toRels = sourceObj->getRelationsTo<RelationsInterface<BASE>>("ALL");
180 for (unsigned int iRel = 0; iRel < toRels.size(); iRel++) {
181 this->addRelationTo(toRels.object(iRel), toRels.weight(iRel));
182 }
183 }
void addRelationTo(const RelationsInterface< BASE > *object, float weight=1.0, const std::string &namedRelation="") const
Add a relation from this object to another object (with caching).

◆ getArrayIndex()

int getArrayIndex ( ) const
inlineinherited

Returns this object's array index (in StoreArray), or -1 if not found.

Definition at line 385 of file RelationsObject.h.

386 {
388 return m_cacheArrayIndex;
389 }
bool findStoreEntry(const TObject *object, StoreEntry *&entry, int &index)
Find an object in an array in the data store.
Definition: DataStore.cc:398

◆ getArrayName()

std::string getArrayName ( ) const
inlineinherited

Get name of array this object is stored in, or "" if not found.

Definition at line 377 of file RelationsObject.h.

◆ getArrayPointer()

TClonesArray * getArrayPointer ( ) const
inlineprotectedinherited

Returns the pointer to the raw DataStore array holding this object (protected since these arrays are easy to misuse).

Definition at line 418 of file RelationsObject.h.

419 {
422 return nullptr;
424 }
TClonesArray * getPtrAsArray() const
Return ptr cast to TClonesArray.
Definition: StoreEntry.cc:83

◆ getDistance()

float getDistance ( ) const
inline

getter - get distance of sector to origin defined by sectorMap

Definition at line 134 of file Sector.h.

134{ return m_distance2Origin; }

◆ getInfo()

std::string getInfo ( ) const
inlineinherited

Return a short summary of this object's contents in raw text format.

Returns the contents of getInfoHTML() while translating line-breaks etc.

Note
: You don't need to implement this function (it's not virtual), getInfoHTML() is enough.

Definition at line 370 of file RelationsObject.h.

371 {
373 }
virtual std::string getInfoHTML() const
Return a short summary of this object's contents in HTML format.
std::string htmlToPlainText(const std::string &html)
See RelationsObject::getInfo()

◆ getInfoHTML()

virtual std::string getInfoHTML ( ) const
inlinevirtualinherited

Return a short summary of this object's contents in HTML format.

Reimplement this in your own class to provide useful output for display or debugging purposes. For example, you might do something like:

std::stringstream out;
out << "<b>PDG</b>: " << m_pdg << "<br>";
out << "<b>Covariance Matrix</b>: " << HTML::getString(getCovariance5()) << "<br>";
return out.str();
std::string getString(const TMatrixFBase &matrix, int precision=2, bool color=true)
get HTML table representing a matrix.
Definition: HTML.cc:24
See also
Particle::getInfoHTML() for a more complex example.
HTML for some utility functions.
Use getInfo() to get a raw text version of this output.

Reimplemented in Particle, Cluster, MCParticle, PIDLikelihood, SoftwareTriggerResult, Track, TrackFitResult, TRGSummary, and RecoTrack.

Definition at line 362 of file RelationsObject.h.

362{ return ""; }

◆ getMyActiveSector()

ActivatedSector * getMyActiveSector ( ) const
inline

getter - returns a pointer to the currently connected activatedSector

Definition at line 126 of file Sector.h.

126{ return m_myActiveSector; }

◆ getName()

virtual std::string getName ( ) const
inlinevirtualinherited

Return a short name that describes this object, e.g.

pi+ for an MCParticle.

Reimplemented in Particle, MCParticle, and SpacePoint.

Definition at line 344 of file RelationsObject.h.

344{ return ""; }

◆ getRelated()

T * getRelated ( const std::string &  name = "",
const std::string &  namedRelation = "" 
) const
inlineinherited

Get the object to or from which this object has a relation.

Template Parameters
TThe class of objects to or from which the relation points.
Parameters
nameThe name of the store array to or from which the relation points. If empty the default store array name for class T will be used. If the special name "ALL" is given all store arrays containing objects of type T are considered.
namedRelationAdditional name for the relation, or "" for the default naming
Returns
The first related object or a null pointer.

Definition at line 278 of file RelationsObject.h.

279 {
281 T::Class(), name, namedRelation).object);
282 }
@ c_BothSides
Combination of c_FromSide and c_ToSide.
Definition: DataStore.h:79
Belle2::RelationEntry getRelationWith(ESearchSide searchSide, const TObject *object, StoreEntry *&entry, int &index, const TClass *withClass, const std::string &withName, const std::string &namedRelation)
Get the first relation between an object and another object in a store array.
Definition: DataStore.cc:597
TObject * object
Pointer to the object.
Definition: RelationEntry.h:32

◆ getRelatedFrom()

FROM * getRelatedFrom ( const std::string &  name = "",
const std::string &  namedRelation = "" 
) const
inlineinherited

Get the object from which this object has a relation.

Template Parameters
FROMThe class of objects from which the relation points.
Parameters
nameThe name of the store array from which the relation points. If empty the default store array name for class FROM will be used. If the special name "ALL" is given all store arrays containing objects of type FROM are considered.
namedRelationAdditional name for the relation, or "" for the default naming
Returns
The first related object or a null pointer.

Definition at line 263 of file RelationsObject.h.

264 {
266 m_cacheArrayIndex, FROM::Class(), name, namedRelation).object);
267 }
@ c_FromSide
Return relations/objects pointed from (to a given object).
Definition: DataStore.h:77

◆ getRelatedFromWithWeight()

std::pair< FROM *, float > getRelatedFromWithWeight ( const std::string &  name = "",
const std::string &  namedRelation = "" 
) const
inlineinherited

Get first related object & weight of relation pointing from an array.

Template Parameters
FROMThe class of objects from which the relation points.
Parameters
nameThe name of the store array from which the relation points. If empty the default store array name for class FROM will be used. If the special name "ALL" is given all store arrays containing objects of type FROM are considered.
namedRelationAdditional name for the relation, or "" for the default naming
Returns
Pair of first related object and the relation weight, or (NULL, 1.0) if none found.

Definition at line 314 of file RelationsObject.h.

316 {
318 FROM::Class(), name, namedRelation);
319 return std::make_pair(static_cast<FROM*>(entry.object), entry.weight);
320 }

◆ getRelatedTo()

TO * getRelatedTo ( const std::string &  name = "",
const std::string &  namedRelation = "" 
) const
inlineinherited

Get the object to which this object has a relation.

Template Parameters
TOThe class of objects to which the relation points.
Parameters
nameThe name of the store array to which the relation points. If empty the default store array name for class TO will be used. If the special name "ALL" is given all store arrays containing objects of type TO are considered.
namedRelationAdditional name for the relation, or "" for the default naming
Returns
The first related object or a null pointer.

Definition at line 248 of file RelationsObject.h.

249 {
251 TO::Class(), name, namedRelation).object);
252 }
@ c_ToSide
Return relations/objects pointed to (from a given object).
Definition: DataStore.h:78

◆ getRelatedToWithWeight()

std::pair< TO *, float > getRelatedToWithWeight ( const std::string &  name = "",
const std::string &  namedRelation = "" 
) const
inlineinherited

Get first related object & weight of relation pointing to an array.

Template Parameters
TOThe class of objects to which the relation points.
Parameters
nameThe name of the store array to which the relation points. If empty the default store array name for class TO will be used. If the special name "ALL" is given all store arrays containing objects of type TO are considered.
namedRelationAdditional name for the relation, or "" for the default naming
Returns
Pair of first related object and the relation weight, or (NULL, 1.0) if none found.

Definition at line 297 of file RelationsObject.h.

299 {
301 TO::Class(), name, namedRelation);
302 return std::make_pair(static_cast<TO*>(entry.object), entry.weight);
303 }

◆ getRelatedWithWeight()

std::pair< T *, float > getRelatedWithWeight ( const std::string &  name = "",
const std::string &  namedRelation = "" 
) const
inlineinherited

Get first related object & weight of relation pointing from/to an array.

Template Parameters
TThe class of objects to or from which the relation points.
Parameters
nameThe name of the store array to or from which the relation points. If empty the default store array name for class T will be used. If the special name "ALL" is given all store arrays containing objects of type T are considered.
namedRelationAdditional name for the relation, or "" for the default naming
Returns
Pair of first related object and the relation weight, or (NULL, 1.0) if none found.

Definition at line 331 of file RelationsObject.h.

333 {
335 T::Class(), name, namedRelation);
336 return std::make_pair(static_cast<T*>(entry.object), entry.weight);
337 }

◆ getRelationsFrom()

RelationVector< FROM > getRelationsFrom ( const std::string &  name = "",
const std::string &  namedRelation = "" 
) const
inlineinherited

Get the relations that point from another store array to this object.

Template Parameters
FROMThe class of objects from which the relations point.
Parameters
nameThe name of the store array from which the relations point. If empty the default store array name for class FROM will be used. If the special name "ALL" is given all store arrays containing objects of type FROM are considered.
namedRelationAdditional name for the relation, or "" for the default naming
Returns
A vector of relations.

Definition at line 212 of file RelationsObject.h.

214 {
216 m_cacheArrayIndex, FROM::Class(), name, namedRelation));
217 }
RelationVector< T > getRelationsWith(const std::string &name="", const std::string &namedRelation="") const
Get the relations between this object and another store array.

◆ getRelationsTo()

RelationVector< TO > getRelationsTo ( const std::string &  name = "",
const std::string &  namedRelation = "" 
) const
inlineinherited

Get the relations that point from this object to another store array.

Template Parameters
TOThe class of objects to which the relations point.
Parameters
nameThe name of the store array to which the relations point. If empty the default store array name for class TO will be used. If the special name "ALL" is given all store arrays containing objects of type TO are considered.
namedRelationAdditional name for the relation, or "" for the default naming
Returns
A vector of relations.

Definition at line 197 of file RelationsObject.h.

198 {
200 m_cacheArrayIndex, TO::Class(), name, namedRelation));
201 }

◆ getRelationsWith()

RelationVector< T > getRelationsWith ( const std::string &  name = "",
const std::string &  namedRelation = "" 
) const
inlineinherited

Get the relations between this object and another store array.

Relations in both directions are returned.

Template Parameters
TThe class of objects to or from which the relations point.
Parameters
nameThe name of the store array to or from which the relations point. If empty the default store array name for class T will be used. If the special name "ALL" is given all store arrays containing objects of type T are considered.
namedRelationAdditional name for the relation, or "" for the default naming
Returns
A vector of relations.

Definition at line 230 of file RelationsObject.h.

231 {
233 m_cacheArrayIndex, T::Class(), name, namedRelation));
234 }

◆ getSecID()

unsigned getSecID ( ) const
inline

getter - getSecID returns the ID of the sector (for definition of secID, see m_sectorID).

Definition at line 138 of file Sector.h.

138{ return m_sectorID; }

◆ operator<()

bool operator< ( const Sector b) const
inline

overloaded '<'-operator for sorting algorithms - sorts by distance2origin or fullSecID depending on setting

Definition at line 94 of file Sector.h.

95 {
96 if (m_useDistance4sort == false) { return getSecID() < b.getSecID(); }
97 return getDistance() < b.getDistance();
98 }
unsigned getSecID() const
getter - getSecID returns the ID of the sector (for definition of secID, see m_sectorID).
Definition: Sector.h:138
float getDistance() const
getter - get distance of sector to origin defined by sectorMap
Definition: Sector.h:134

◆ operator=()

Sector & operator= ( const Sector aSector)
inline

overloaded assignment operator

Definition at line 83 of file Sector.h.

84 {
86 m_sectorID = aSector.getSecID();
87 m_distance2Origin = aSector.getDistance();
88 m_useDistance4sort = aSector.useDistance4sort();
89 return *this;
90 }
ActivatedSector * getMyActiveSector() const
getter - returns a pointer to the currently connected activatedSector
Definition: Sector.h:126

◆ operator==()

bool operator== ( const Sector b) const
inline

overloaded '=='-operator for sorting algorithms - sorts by distance2origin or fullSecID depending on setting

Definition at line 102 of file Sector.h.

103 {
104 if (useDistance4sort() == false) { return getSecID() == b.getSecID(); }
105 return getDistance() == b.getDistance();
106 }
bool useDistance4sort() const
if true, usingDistance for sector sorting is activated, if false, the sectorID is used
Definition: Sector.h:146

◆ operator>()

bool operator> ( const Sector b) const
inline

overloaded '>'-operator for sorting algorithms - sorts by distance2origin or fullSecID depending on setting

Definition at line 110 of file Sector.h.

111 {
112 if (useDistance4sort() == false) { return getSecID() > b.getSecID(); }
113 return getDistance() > b.getDistance();
114 }

◆ printSector()

std::string printSector ( )

printing member, delivers string of interesting features of current sector

Definition at line 25 of file Sector.cc.

26{
27 std::string isSectorActive = "no", useDistance = "no";
28
29 if (m_myActiveSector != nullptr) isSectorActive = "yes";
30 if (m_useDistance4sort == true) useDistance = "yes";
31
32 uint nFriends = m_myFriends.size();
34
35 return (boost::format("Sector %1% got activated %2% and has %3% friends. Using distance for sorting: %4%, while having distance of %5%cm to origin.\n")
36 % myID % isSectorActive % nFriends % useDistance % m_distance2Origin).str();
37}
Class to identify a sector inside of the VXD.
Definition: FullSecID.h:33
std::vector< SectorFriendship * > m_myFriends
This vector carries a pointer to each SectorFriendship for faster access during events.
Definition: Sector.h:161

◆ segmentMaker()

void segmentMaker ( )

called each event - takes all spacePoints from the activated Sector and its friend Sectors to produce segments

Definition at line 17 of file Sector.cc.

18{
19 for (SectorFriendship* aFriend : m_myFriends) {
20 aFriend->applySegmentFilters();
21 }
22}
SectorFriendship is carrying the link between parent sector and a connected sector (socalled Friendse...

◆ setDistance()

void setDistance ( float  distance)
inline

setter - set distance of sector to origin defined by sectorMap

Definition at line 130 of file Sector.h.

130{ m_distance2Origin = distance; }

◆ setDistance4sort()

void setDistance4sort ( bool  sortByDistance)
inline

if you pass a true here, the sorting will be set to using the distance to origind instead of the sectorID.

If you set to false, it's the other way round

Definition at line 150 of file Sector.h.

150{ m_useDistance4sort = sortByDistance; }

◆ useDistance4sort()

bool useDistance4sort ( ) const
inline

if true, usingDistance for sector sorting is activated, if false, the sectorID is used

Definition at line 146 of file Sector.h.

146{ return m_useDistance4sort; }

Member Data Documentation

◆ m_cacheArrayIndex

int m_cacheArrayIndex
mutableprivateinherited

Cache of the index in the TClonesArray to which this object belongs.

Definition at line 432 of file RelationsObject.h.

◆ m_cacheDataStoreEntry

DataStore::StoreEntry* m_cacheDataStoreEntry
mutableprivateinherited

Cache of the data store entry to which this object belongs.

Definition at line 429 of file RelationsObject.h.

◆ m_distance2Origin

float m_distance2Origin
protected

carries info about the distance of the sector-center to the origin.

The origin is a value depending on the sectorMap which represents the IP (does not have to be 0,0,0) especially relevant for testbeam- and other testing scenarios. Needed for the CA (directed graph) e.g. if layerNumbers are not consecutive

Definition at line 181 of file Sector.h.

◆ m_myActiveSector

ActivatedSector* m_myActiveSector
protected

The activated sector is created each event where this sector inhabits a spacePoint.

Definition at line 157 of file Sector.h.

◆ m_myFriends

std::vector<SectorFriendship*> m_myFriends
protected

This vector carries a pointer to each SectorFriendship for faster access during events.

Definition at line 161 of file Sector.h.

◆ m_sectorID

unsigned int m_sectorID
protected

secID allows identification of sector.

Current definition AB_C_D (more details can be found in FullSecID.h): A: layerNumber(1-7), -> 7 used for testing purposes B: subLayerNumber(0,1)-defines whether sector has friends on same layer (=1) or not (=0), C: uniID/complete VxdID-info, D: sectorID on sensor (0-X), whole info stored in an int, can be converted to human readable code by using FullSecID-class

Definition at line 172 of file Sector.h.

◆ m_useDistance4sort

bool m_useDistance4sort
protected

if activated, sectors are sorted by distance to origin, if false, they are sorted by layerID.

Definition at line 185 of file Sector.h.


The documentation for this class was generated from the following files: