Belle II Software development
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Simulated hardware clock state. More...
#include <SimClockState.h>
Public Member Functions | |
SimClockState () | |
Default constructor. | |
void | setRevo9Count (unsigned count) |
Sets the number of system clock ticks since last revo9 marker. | |
void | setBucketNumber (unsigned bucket) |
Sets RF bucket number of the collision. | |
void | setBeamCycleNumber (unsigned beamCycle) |
Sets beam revolution count since last revo9 marker. | |
void | setRelativeBucketNo (int relativeBucket) |
Sets the relativeBucket number, i.e. | |
unsigned | getRevo9Count () const |
Returns the number of system clock ticks since last revo9 marker. | |
unsigned | getBucketNumber () const |
Returns RF bucket number of the collision. | |
unsigned | getBeamCycleNumber () const |
Returs beam revolution count since last revo9 marker. | |
unsigned | getSVDTriggerBin (unsigned offset=2) const |
Returns SVD trigger bin. | |
unsigned | getCDCTriggerBin (unsigned offset=0) const |
Returns CDC trigger bin. | |
int | getRelativeBucketNo () const |
Returns the distance (in bucket number) between the collision bunch crossing and the bucket corresponding to the L1 trigger signal. | |
void | addRelationTo (const RelationsInterface< BASE > *object, float weight=1.0, const std::string &namedRelation="") const |
Add a relation from this object to another object (with caching). | |
void | addRelationTo (const TObject *object, float weight=1.0, const std::string &namedRelation="") const |
Add a relation from this object to another object (no caching, can be quite slow). | |
void | copyRelations (const RelationsInterface< BASE > *sourceObj) |
Copies all relations of sourceObj (pointing from or to sourceObj) to this object (including weights). | |
template<class TO > | |
RelationVector< TO > | getRelationsTo (const std::string &name="", const std::string &namedRelation="") const |
Get the relations that point from this object to another store array. | |
template<class FROM > | |
RelationVector< FROM > | getRelationsFrom (const std::string &name="", const std::string &namedRelation="") const |
Get the relations that point from another store array to this object. | |
template<class T > | |
RelationVector< T > | getRelationsWith (const std::string &name="", const std::string &namedRelation="") const |
Get the relations between this object and another store array. | |
template<class TO > | |
TO * | getRelatedTo (const std::string &name="", const std::string &namedRelation="") const |
Get the object to which this object has a relation. | |
template<class FROM > | |
FROM * | getRelatedFrom (const std::string &name="", const std::string &namedRelation="") const |
Get the object from which this object has a relation. | |
template<class T > | |
T * | getRelated (const std::string &name="", const std::string &namedRelation="") const |
Get the object to or from which this object has a relation. | |
template<class TO > | |
std::pair< TO *, float > | getRelatedToWithWeight (const std::string &name="", const std::string &namedRelation="") const |
Get first related object & weight of relation pointing to an array. | |
template<class FROM > | |
std::pair< FROM *, float > | getRelatedFromWithWeight (const std::string &name="", const std::string &namedRelation="") const |
Get first related object & weight of relation pointing from an array. | |
template<class T > | |
std::pair< T *, float > | getRelatedWithWeight (const std::string &name="", const std::string &namedRelation="") const |
Get first related object & weight of relation pointing from/to an array. | |
virtual std::string | getName () const |
Return a short name that describes this object, e.g. | |
virtual std::string | getInfoHTML () const |
Return a short summary of this object's contents in HTML format. | |
std::string | getInfo () const |
Return a short summary of this object's contents in raw text format. | |
std::string | getArrayName () const |
Get name of array this object is stored in, or "" if not found. | |
int | getArrayIndex () const |
Returns this object's array index (in StoreArray), or -1 if not found. | |
Protected Member Functions | |
TClonesArray * | getArrayPointer () const |
Returns the pointer to the raw DataStore array holding this object (protected since these arrays are easy to misuse). | |
Private Member Functions | |
ClassDef (SimClockState, 2) | |
ClassDef. | |
Private Attributes | |
int | m_relativeBucketNo = 0 |
jitter measured in units of number-of-buckets | |
unsigned | m_revo9Count = 0 |
number of system clock ticks since last revo9 marker | |
unsigned | m_bucketNumber = 0 |
RF bucket number of the collision. | |
unsigned | m_beamCycle = 0 |
beam revolution count since last revo9 marker | |
DataStore::StoreEntry * | m_cacheDataStoreEntry |
Cache of the data store entry to which this object belongs. | |
int | m_cacheArrayIndex |
Cache of the index in the TClonesArray to which this object belongs. | |
Simulated hardware clock state.
This class is used to distribute to sub-detectors the clock state generated in EventT0Generator.
Note: StoreObjPtr must be registered as optional and the validity must be checked before using it, because the module that creates it is optional in add_simulation.
Definition at line 27 of file SimClockState.h.
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inline |
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inlineinherited |
Add a relation from this object to another object (with caching).
object | The object to which the relation should point. |
weight | The weight of the relation. |
namedRelation | Additional name for the relation, or "" for the default naming |
Definition at line 142 of file RelationsObject.h.
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inlineinherited |
Add a relation from this object to another object (no caching, can be quite slow).
object | The object to which the relation should point. |
weight | The weight of the relation. |
namedRelation | Additional name for the relation, or "" for the default naming |
Definition at line 155 of file RelationsObject.h.
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inlineinherited |
Copies all relations of sourceObj (pointing from or to sourceObj) to this object (including weights).
Useful if you want to make a complete copy of a StoreArray object to make modifications to it, but retain all information on linked objects.
Note: this only works if sourceObj inherits from the same base (e.g. RelationsObject), and only for related objects that also inherit from the same base.
Definition at line 170 of file RelationsObject.h.
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inlineinherited |
Returns this object's array index (in StoreArray), or -1 if not found.
Definition at line 385 of file RelationsObject.h.
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inlineinherited |
Get name of array this object is stored in, or "" if not found.
Definition at line 377 of file RelationsObject.h.
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inlineprotectedinherited |
Returns the pointer to the raw DataStore array holding this object (protected since these arrays are easy to misuse).
Definition at line 418 of file RelationsObject.h.
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inline |
Returs beam revolution count since last revo9 marker.
Definition at line 81 of file SimClockState.h.
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inline |
Returns RF bucket number of the collision.
Definition at line 75 of file SimClockState.h.
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inline |
Returns CDC trigger bin.
Default value for offset put as 0 for now.
offset | offset |
Definition at line 97 of file SimClockState.h.
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inlineinherited |
Return a short summary of this object's contents in raw text format.
Returns the contents of getInfoHTML() while translating line-breaks etc.
Definition at line 370 of file RelationsObject.h.
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inlinevirtualinherited |
Return a short summary of this object's contents in HTML format.
Reimplement this in your own class to provide useful output for display or debugging purposes. For example, you might do something like:
Reimplemented in Particle, Cluster, MCParticle, PIDLikelihood, SoftwareTriggerResult, Track, TrackFitResult, TRGSummary, and RecoTrack.
Definition at line 362 of file RelationsObject.h.
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inlinevirtualinherited |
Return a short name that describes this object, e.g.
pi+ for an MCParticle.
Reimplemented in Particle, MCParticle, and SpacePoint.
Definition at line 344 of file RelationsObject.h.
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inlineinherited |
Get the object to or from which this object has a relation.
T | The class of objects to or from which the relation points. |
name | The name of the store array to or from which the relation points. If empty the default store array name for class T will be used. If the special name "ALL" is given all store arrays containing objects of type T are considered. |
namedRelation | Additional name for the relation, or "" for the default naming |
Definition at line 278 of file RelationsObject.h.
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inlineinherited |
Get the object from which this object has a relation.
FROM | The class of objects from which the relation points. |
name | The name of the store array from which the relation points. If empty the default store array name for class FROM will be used. If the special name "ALL" is given all store arrays containing objects of type FROM are considered. |
namedRelation | Additional name for the relation, or "" for the default naming |
Definition at line 263 of file RelationsObject.h.
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inlineinherited |
Get first related object & weight of relation pointing from an array.
FROM | The class of objects from which the relation points. |
name | The name of the store array from which the relation points. If empty the default store array name for class FROM will be used. If the special name "ALL" is given all store arrays containing objects of type FROM are considered. |
namedRelation | Additional name for the relation, or "" for the default naming |
Definition at line 314 of file RelationsObject.h.
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inlineinherited |
Get the object to which this object has a relation.
TO | The class of objects to which the relation points. |
name | The name of the store array to which the relation points. If empty the default store array name for class TO will be used. If the special name "ALL" is given all store arrays containing objects of type TO are considered. |
namedRelation | Additional name for the relation, or "" for the default naming |
Definition at line 248 of file RelationsObject.h.
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inlineinherited |
Get first related object & weight of relation pointing to an array.
TO | The class of objects to which the relation points. |
name | The name of the store array to which the relation points. If empty the default store array name for class TO will be used. If the special name "ALL" is given all store arrays containing objects of type TO are considered. |
namedRelation | Additional name for the relation, or "" for the default naming |
Definition at line 297 of file RelationsObject.h.
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inlineinherited |
Get first related object & weight of relation pointing from/to an array.
T | The class of objects to or from which the relation points. |
name | The name of the store array to or from which the relation points. If empty the default store array name for class T will be used. If the special name "ALL" is given all store arrays containing objects of type T are considered. |
namedRelation | Additional name for the relation, or "" for the default naming |
Definition at line 331 of file RelationsObject.h.
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inlineinherited |
Get the relations that point from another store array to this object.
FROM | The class of objects from which the relations point. |
name | The name of the store array from which the relations point. If empty the default store array name for class FROM will be used. If the special name "ALL" is given all store arrays containing objects of type FROM are considered. |
namedRelation | Additional name for the relation, or "" for the default naming |
Definition at line 212 of file RelationsObject.h.
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inlineinherited |
Get the relations that point from this object to another store array.
TO | The class of objects to which the relations point. |
name | The name of the store array to which the relations point. If empty the default store array name for class TO will be used. If the special name "ALL" is given all store arrays containing objects of type TO are considered. |
namedRelation | Additional name for the relation, or "" for the default naming |
Definition at line 197 of file RelationsObject.h.
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inlineinherited |
Get the relations between this object and another store array.
Relations in both directions are returned.
T | The class of objects to or from which the relations point. |
name | The name of the store array to or from which the relations point. If empty the default store array name for class T will be used. If the special name "ALL" is given all store arrays containing objects of type T are considered. |
namedRelation | Additional name for the relation, or "" for the default naming |
Definition at line 230 of file RelationsObject.h.
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inline |
Returns the distance (in bucket number) between the collision bunch crossing and the bucket corresponding to the L1 trigger signal.
Definition at line 105 of file SimClockState.h.
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inline |
Returns the number of system clock ticks since last revo9 marker.
System clock runs with a frequency of RF/4 ~ 127 MHz.
Definition at line 69 of file SimClockState.h.
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inline |
Returns SVD trigger bin.
Default value for offset determined on rawdata of run 7/1500 using SVDEventInfo and TOPRawDigits.
offset | offset |
Definition at line 89 of file SimClockState.h.
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inline |
Sets beam revolution count since last revo9 marker.
beamCycle | beam revolution count |
Definition at line 53 of file SimClockState.h.
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inline |
Sets RF bucket number of the collision.
bucket | bucket number |
Definition at line 47 of file SimClockState.h.
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inline |
Sets the relativeBucket number, i.e.
the number of buckets between the collision bunch crossing and the L1 trigger signal. In other words: it sets the jitter measured in units of number of buckets.
Definition at line 62 of file SimClockState.h.
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inline |
Sets the number of system clock ticks since last revo9 marker.
count | number of system clock ticks |
Definition at line 41 of file SimClockState.h.
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private |
beam revolution count since last revo9 marker
Definition at line 113 of file SimClockState.h.
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private |
RF bucket number of the collision.
Definition at line 112 of file SimClockState.h.
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mutableprivateinherited |
Cache of the index in the TClonesArray to which this object belongs.
Definition at line 432 of file RelationsObject.h.
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mutableprivateinherited |
Cache of the data store entry to which this object belongs.
Definition at line 429 of file RelationsObject.h.
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private |
jitter measured in units of number-of-buckets
Definition at line 109 of file SimClockState.h.
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private |
number of system clock ticks since last revo9 marker
Definition at line 111 of file SimClockState.h.